Frame traversal / scroll-linked

Architect of Humanity’s Last Machine

Each limb maps to a subsystem I have built or am building. Scroll the frame to inspect actuation, manipulation, and field work in sequence.

SUBSYS / 01

Head — perception stack

Sensing, state estimation, and the decision layer that closes the loop on everything below. Placeholder for vision, IMU fusion, or autonomy work you add later.

  • Sensor selection and calibration workflow
  • Latency budget from capture to actuation
  • Logging and replay for field debugging

No case study yet — edit this block

SUBSYS / 04

Right arm — end effectors

Game-specific intakes, lifts, and end-effectors built under competition constraints. Tie this limb to your strongest manipulation season or a dedicated effector project.

  • Mechanism iteration between events
  • Rules-driven packaging and reliability
  • What failed in competition and why
See VEX archive →
SUBSYS / 06

Right leg — field systems

Pit infrastructure, tooling, and everything that keeps the machine running between matches. Reserve for fabrication workflow, test rigs, or your next build.

  • Quick-change mounting and service loops
  • Bring-up checklists and spare strategy
  • Future: legged platform or mobility R&D

Slot open — add your next project

Contact

Reach out for internships, collaborations, or robotics chat.

you@example.com